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Rules

Claim more hexes than your opponent. Score = occupied hexes + piece bonus.

Organic moves first, then players alternate. If one faction has no valid moves, the other may continue placing pieces.

Branches / Veins

3 hex · +1 pts

Must connect to exactly one edge of own Branch/Vein and/or one edge of the Core. May touch at most one edge of enemy Branch/Vein.

Spores / Shards

1–2 hex · +1 pts

Must be adjacent to at least one own piece.

Leaves / Prisms

3–4 hex · +2 pts

Must be adjacent to an own Branch/Vein.

Fruits / Clusters

5 hex · +5 pts

Must be adjacent to an own Branch/Vein. Cannot touch the Core or an own Fruit/Cluster.


Enclosures

If a player's connected pieces are surrounded, meaning they can no longer reach the edge of the playing field through further growth, they are considered smothered and will be removed from the board. The points scored by these pieces are deducted. Removed pieces are permanently eliminated from the game.

Traps

Before placing a Fruit or Cluster, click the ☣/☢ badge to designate it as a Poisonous Fruit or Radioactive Cluster. A poison piece cannot be placed adjacent to any opponent piece. Once placed, it becomes active: if the opponent later places a piece adjacent to it, that piece is immediately destroyed.

End of Game

The game ends when neither faction can place any more pieces, when the trailing faction runs out of moves, or when one faction resigns.

Thornwick: 0 pts vs Azurith: 0 pts
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